module SWeapons
{
	imports
	{
		Base,
	}
	
	item SharpenedScrewdriver
	{
		MaxRange 		= 0.9,
		WeaponSprite 		= SharpenedScrewdriver,
		MinAngle 		= 0.65,
		Type 		= Weapon,
		MinimumSwingTime 		= 2,
		KnockBackOnNoDeath 		= FALSE,
		SwingAmountBeforeImpact 		= 0.02,
		Categories 		= SmallBlade,
		ConditionLowerChanceOneIn 		= 4,
		Weight 		= 0.3,
		SplatNumber 		= 4,
		PushBackMod 		= 0.3,
		SubCategory 		= Stab,
		AimingMod 		= 0.8,
		ConditionMax 		= 13,
		MaxHitCount 		= 1,
		IsAimedHandWeapon 		= TRUE,
		DoorDamage 		= 1,
		SwingAnim 		= Stab,
		DisplayName 		= Sharpened Screwdriver,
		MinRange 		= 0.81,
		CloseKillMove 		= Jaw_Stab,
		SwingTime 		= 2,
		KnockdownMod 		= 0,
		SplatBloodOnNoDeath 		= TRUE,
		Icon 		= SharpenedScrewdriver,
		RunAnim 		= Run_Weapon2,
		IdleAnim 		= Idle_Weapon2,
		BreakSound 		= BreakingWeapon,
		TreeDamage 		= 1,
		EnduranceMod 		= 0.5,
		MetalValue 		= 10,
		CriticalChance 		= 40,
		CritDmgMultiplier 		= 4,
		MinDamage 		= 0.3,
		MaxDamage 		= 0.7,
		WeaponLength 		= 0.19,
		DamageCategory 		= Slash,
		DamageMakeHole 		= TRUE,
		HitFloorSound 		= BluntHit,
		ImpactSound 		= SWSmallBladeHitSounds,
		HitSound 		= SWSmallBladeHitSounds,
		AttachmentType 		= Knife,
		Tooltip    =    Tooltip_SharpenedScrewdriver,
		DisplayCategory = Weapon,
	}
	item GlassShiv
	{
		MaxRange 		= 0.9,
		WeaponSprite 		= GlassShiv,
		MinAngle 		= 0.65,
		Type 		= Weapon,
		MinimumSwingTime 		= 2,
		KnockBackOnNoDeath 		= FALSE,
		SwingAmountBeforeImpact 		= 0.02,
		Categories 		= SmallBlade,
		ConditionLowerChanceOneIn 		= 2,
		Weight 		= 0.3,
		SplatNumber 		= 4,
		PushBackMod 		= 0.3,
		SubCategory 		= Stab,
		AimingMod 		= 0.8,
		ConditionMax 		= 13,
		MaxHitCount 		= 1,
		IsAimedHandWeapon 		= TRUE,
		DoorDamage 		= 1,
		SwingAnim 		= Stab,
		DisplayName 		= Glass Shiv,
		MinRange 		= 0.81,
		CloseKillMove 		= Jaw_Stab,
		SwingTime 		= 2,
		KnockdownMod 		= 0,
		SplatBloodOnNoDeath 		= TRUE,
		Icon 		= GlassShiv,
		RunAnim 		= Run_Weapon2,
		IdleAnim 		= Idle_Weapon2,
		BreakSound 		= BreakingWeapon,
		TreeDamage 		= 1,
		EnduranceMod 		= 0.5,
		MetalValue 		= 10,
		CriticalChance 		= 40,
		CritDmgMultiplier 		= 4,
		MinDamage 		= 0.3,
		MaxDamage 		= 0.7,
		WeaponLength 		= 0.19,
		DamageCategory 		= Slash,
		DamageMakeHole 		= TRUE,
		HitFloorSound 		= BluntHit,
		ImpactSound 		= SWSmallBladeHitSounds,
		HitSound 		= SWSmallBladeHitSounds,
		AttachmentType 		= Knife,
		Tooltip    =    Tooltip_GlassShiv,
		DisplayCategory = Weapon,
	}
	item ScrapShiv
	{
		MaxRange 		= 0.9,
		WeaponSprite 		= ScrapShiv,
		MinAngle 		= 0.65,
		Type 		= Weapon,
		MinimumSwingTime 		= 2,
		KnockBackOnNoDeath 		= FALSE,
		SwingAmountBeforeImpact 		= 0.02,
		Categories 		= SmallBlade,
		ConditionLowerChanceOneIn 		= 4,
		Weight 		= 0.3,
		SplatNumber 		= 4,
		PushBackMod 		= 0.3,
		SubCategory 		= Stab,
		AimingMod 		= 0.8,
		ConditionMax 		= 10,
		MaxHitCount 		= 1,
		IsAimedHandWeapon 		= TRUE,
		DoorDamage 		= 1,
		SwingAnim 		= Stab,
		DisplayName 		= Scrap Shiv,
		MinRange 		= 0.81,
		CloseKillMove 		= Jaw_Stab,
		SwingTime 		= 2,
		KnockdownMod 		= 0,
		SplatBloodOnNoDeath 		= TRUE,
		Icon 		= ScrapShiv,
		RunAnim 		= Run_Weapon2,
		IdleAnim 		= Idle_Weapon2,
		BreakSound 		= BreakingWeapon,
		TreeDamage 		= 1,
		EnduranceMod 		= 0.5,
		MetalValue 		= 10,
		CriticalChance 		= 40,
		CritDmgMultiplier 		= 4,
		MinDamage 		= 0.4,
		MaxDamage 		= 0.8,
		WeaponLength 		= 0.19,
		DamageCategory 		= Slash,
		DamageMakeHole 		= TRUE,
		HitFloorSound 		= LightBladeFloor1,
		ImpactSound 		= SWSmallBladeHitSounds,
		HitSound 		= SWSmallBladeHitSounds,
		AttachmentType 		= Knife,
		Tooltip    =    Tooltip_ScrapShiv,
		DisplayCategory = Weapon,
	}
	fixing Fix Scrap Shiv Welding
	{
		Require 	: ScrapShiv,
		GlobalItem  : BlowTorch=1,
		Fixer 		: SmallSheetMetal=1;MetalWelding=2,
		Fixer 		: ScrapMetal=1,
	}
	item SalvagedShiv
	{
		MaxRange 		= 0.9,
		WeaponSprite 		= SalvagedShiv,
		MinAngle 		= 0.65,
		Type 		= Weapon,
		MinimumSwingTime 		= 2,
		KnockBackOnNoDeath 		= FALSE,
		SwingAmountBeforeImpact 		= 0.02,
		Categories 		= SmallBlade,
		ConditionLowerChanceOneIn 		= 6,
		Weight 		= 0.3,
		SplatNumber 		= 6,
		PushBackMod 		= 0.3,
		SubCategory 		= Stab,
		AimingMod 		= 0.8,
		ConditionMax 		= 30,
		MaxHitCount 		= 1,
		IsAimedHandWeapon 		= TRUE,
		DoorDamage 		= 1,
		SwingAnim 		= Stab,
		DisplayName 		= Salvaged Shiv (Stab),
		MinRange 		= 0.81,
		CloseKillMove 		= Jaw_Stab,
		SwingTime 		= 1.5,
		KnockdownMod 		= 0,
		SplatBloodOnNoDeath 		= TRUE,
		Icon 		= SalvagedShiv,
		RunAnim 		= Run_Weapon2,
		IdleAnim 		= Idle_Weapon2,
		BreakSound 		= BreakingWeapon,
		TreeDamage 		= 1,
		EnduranceMod 		= 0.5,
		MetalValue 		= 10,
		CriticalChance 		= 40,
		CritDmgMultiplier 		= 4,
		MinDamage 		= 0.4,
		MaxDamage 		= 1.8,
		WeaponLength 		= 0.29,
		DamageCategory 		= Slash,
		DamageMakeHole 		= TRUE,
		HitFloorSound 		= LightBladeFloor1,
		ImpactSound 		= SWSmallBladeHitSounds,
		HitSound 		= SWSmallBladeHitSounds,
		AttachmentType 		= Knife,
		Tooltip    =    Tooltip_SalvagedShiv,
		DisplayCategory = Weapon,
	}
	fixing Fix Salvaged Shiv Welding
	{
		Require 	: SalvagedShiv,
		GlobalItem  : BlowTorch=1,
		Fixer 		: SmallSheetMetal=1;MetalWelding=3,
		Fixer 		: ScrapMetal=2;MetalWelding=1,
	}
	item SalvagedShivO
	{
		MaxRange 		= 0.9,
		WeaponSprite 		= SalvagedShiv,
		MinAngle 		= 0.95,
		Type 		= Weapon,
		MinimumSwingTime 		= 1.5,
		KnockBackOnNoDeath 		= FALSE,
		SwingAmountBeforeImpact 		= 0.02,
		Categories 		= SmallBlade,
		ConditionLowerChanceOneIn 		= 6,
		Weight 		= 0.3,
		SplatNumber 		= 4,
		PushBackMod 		= 0.3,
		SubCategory 		= Stab,
		AimingMod 		= 0.8,
		ConditionMax 		= 30,
		MaxHitCount 		= 1,
		IsAimedHandWeapon 		= TRUE,
		DoorDamage 		= 1,
		SwingAnim 		= Bat,
		SwingSound	= SWKnifeSwing,
		DisplayName 		= Salvaged Shiv,
		MinRange 		= 0.81,
		CloseKillMove 		= Jaw_Stab,
		SwingTime 		= 0.5,
		KnockdownMod 		= 0,
		SplatBloodOnNoDeath 		= TRUE,
		Icon 		= SalvagedShivO,
		RunAnim 		= Run_Weapon2,
		IdleAnim 		= Idle_Weapon2,
		BreakSound 		= BreakingWeapon,
		TreeDamage 		= 1,
		EnduranceMod 		= 0.5,
		MetalValue 		= 10,
		CriticalChance 		= 30,
		CritDmgMultiplier 		= 4,
		MinDamage 		= 0.9,
		MaxDamage 		= 1.5,
		WeaponLength 		= 0.29,
		DamageCategory 		= Slash,
		DamageMakeHole 		= TRUE,
		HitFloorSound 		= LightBladeFloor1,
		ImpactSound 		= SWSmallBladeHitSounds,
		HitSound 		= SWSmallBladeHitSounds,
		AttachmentType 		= Knife,
		Tooltip    =    Tooltip_SalvagedShiv,
		DisplayCategory = Weapon,
	}
	fixing Fix Salvaged Shiv Welding
	{
		Require 	: SalvagedShivO,
		GlobalItem  : BlowTorch=1,
		Fixer 		: SmallSheetMetal=1;MetalWelding=3,
		Fixer 		: ScrapMetal=2;MetalWelding=1,
	}
}
